Reduced the forces applied on characters by fractal guardian's melee attacks.Added a light to handheld sonar to indicate when it's on + made the ping a bit higher in pitch to differentiate it from the sub's sonar.ID cards left in a duffel bag are automatically removed at the end of the round.Most message boxes can be closed by pressing enter (more specifically, all boxes that are created with just the "ok" button).Adjusted default throwing pose a bit: characters don't extend their arm as high up, because it could cause the throwable item to hit the ceiling in roughly door-height rooms.Added bullet casing particles to firearms.This feature wasn't communicated anywhere, and it often just seemed like a bug when someone didn't get assign the job they wanted due to their karma being too low. Otherwise the outposts can never drain if the player causes a flood. Added bilge pumps and duct blocks throughout outposts.Bots can see through windowed walls (also making it easier for them to spot stealing).AI-controlled subs get at least 2 security instead of 1, so more turrets will be manned. Minor balance change to sub vs sub combat.Bots with a higher weapon skill are better at estimating the future position of the target. Bots operating turrets can now lead targets (i.e.Clicking on a door that's set to not toggle when clicked (= door that just send out an activate_out signal when clicked) doesn't activate the door's "toggle cooldown".Minor adjustments to level layouts: all the levels now slope down a bit to give the impression you're actually heading deeper.Added new variants of the Monsters Nearby and Submarine Flooded tracks.Players with campaign management permissions aren't affected by the setting. There's also now an anti-griefing setting for disabling this, in case you want to make sure a griefer can't easily gain access to dangerous items in the outposts. Option to get the items you're buying from an outpost store in your inventory immediately, as opposed to them being delivered to the sub at the start of the round.Outpost security is now better at catching thieves: they can do random inspections to check for stolen items (more frequently if your reputation is low or if they've caught someone in your crew stealing), and notice if you're visibly carrying or wearing any stolen items.Structures can now be rotated in the sub editor!.Now the "pipe is broken" crash report should include the exit code of the server process, giving us more clues for diagnosing the issue, and the server should create simplified crash report if there's some kind of an issue with creating the normal crash report. These seem to happen when the server crashes in some way that prevents it from generating a crash report or communicating the reason of the crash to the clients. Added some more logging to diagnose the mysterious "pipe was broken" crashes.Fixed ancient weapon not flipping horizontally when aiming it to the left.
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